A quick note, if you are exporting an object with uv images, you need to add the images to a subfolder of your Content folder called fbx (under the folder you are putting your fbx files) This is where the fbx exporter for blender is saying that the image files related to your object are. Now you don’t actually have to create this folder in your solution explorer, just in your directory tree, or you can do it in the solution explorer, but you will need to then right click on the image and say “exclude from project”. This is because the fbx import process in XNA does the texture loading behind the scenes. If you leave the file in the content pipeline, it will try to import the image 2 times and you will get unneeded warnings.
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