200902-22 How To: Change Sound Volume Levels Demonstrates how to initialize the audio engine and how to use categories to change the playback volume of a group of sounds.Categories control the so.... Read More >
200902-22 How To: Stop or Pause a Sound Demonstrates how to initialize the audio engine; load a sound bank and wave bank; and play, pause, resume, or stop a sound (called a cue).This example.... Read More >
200902-22 How To: Specify Background Music Using XACT Demonstrates how to specify sound (.WAV) files as background music. Specifying background music enables the XNA Framework to override the background m.... Read More >
200902-22 How To: Play a Sound Using XACT Demonstrates how to initialize the audio engine, load sound and wave banks, and play a sound by using a Cue object.NoteThis example assumes you alread.... Read More >
200902-22 How To: Add a Sound File to Your Game Using XACT Demonstrates how to add wave (.WAV) files to an XACT project that can be built and interpreted by an XNA Game Studio game to play audio.For detailed i.... Read More >
200902-22 How To: Stream a Sound Demonstrates how to create and use a streaming wave bank.This topic builds on concepts in the Audio Overview topic, and How To: Add a Sound File to Yo.... Read More >
200902-22 How To: Play a Song Demonstrates how to play a song from a user's media libary.The Complete SampleThe code in this tutorial illustrates the technique described in the text. A complete code sample for this tutorial is ava.... Read More >
200902-22 How To: Play a Sound Demonstrates how to play a sound.To play a sound without using XACT, you will use the SoundEffect or SoundEffectInstance classes. Using these classes is simpler than using XACT and the classes require.... Read More >
200902-22 Attenuation and Doppler Pitch Shifting Overview Provides an overview of attenuation and Doppler pitch shifting.AttenuationIn 3D audio, attenuation refers to volume attenuation—the effect of having v.... Read More >
200902-22 Audio Overview The XNA Framework provides audio playback through the Microsoft Cross-Platform Audio Creation Tool (XACT), and a simple API set for audio playback tha.... Read More >