Demonstrates how to apply attenuation and Doppler 3D positioning effects in code.IntroductionThis topic builds on How To: Apply Basic 3D Positional Ef.... Read More >
分类目录归档:XNA
Demonstrates how to apply 3D positioning effects to cues.The XNA Framework audio system contains support for 3D audio positioning effects. It uses the.... Read More >
2009
02-22
02-22
How To: Change Sound Volume Levels
Demonstrates how to initialize the audio engine and how to use categories to change the playback volume of a group of sounds.Categories control the so.... Read More >
2009
02-22
02-22
How To: Stop or Pause a Sound
Demonstrates how to initialize the audio engine; load a sound bank and wave bank; and play, pause, resume, or stop a sound (called a cue).This example.... Read More >
Demonstrates how to specify sound (.WAV) files as background music. Specifying background music enables the XNA Framework to override the background m.... Read More >
2009
02-22
02-22
How To: Play a Sound Using XACT
Demonstrates how to initialize the audio engine, load sound and wave banks, and play a sound by using a Cue object.NoteThis example assumes you alread.... Read More >
Demonstrates how to add wave (.WAV) files to an XACT project that can be built and interpreted by an XNA Game Studio game to play audio.For detailed i.... Read More >
2009
02-22
02-22
How To: Stream a Sound
Demonstrates how to create and use a streaming wave bank.This topic builds on concepts in the Audio Overview topic, and How To: Add a Sound File to Yo.... Read More >
2009
02-22
02-22
How To: Play a Song
Demonstrates how to play a song from a user's media libary.The Complete SampleThe code in this tutorial illustrates the technique described in the text. A complete code sample for this tutorial is ava.... Read More >
2009
02-22
02-22
How To: Play a Sound
Demonstrates how to play a sound.To play a sound without using XACT, you will use the SoundEffect or SoundEffectInstance classes. Using these classes is simpler than using XACT and the classes require.... Read More >