Provides an overview of attenuation and Doppler pitch shifting.AttenuationIn 3D audio, attenuation refers to volume attenuation—the effect of having v.... Read More >
分类目录归档:XNA
2009
02-22
02-22
Audio Overview
The XNA Framework provides audio playback through the Microsoft Cross-Platform Audio Creation Tool (XACT), and a simple API set for audio playback tha.... Read More >
2009
02-17
02-17
XNA Series – 3d textures from Blender
A quick note, if you are exporting an object with uv images, you need to add the images to a subfolder of your Content folder called fbx (under the folder you are putting your fbx files) This is where.... Read More >
2009
02-17
02-17
XNA Series – Begining 3D – Part 1
I have been wanting to get some posts on here about 3D. But since it is a much more complex subject than 2D, I have been holding off as I am still get.... Read More >
2009
02-17
02-17
XNA Series – Game Components
Ok, I know I said the next article would be about steering, but the next article for that topic is not ready yet, so I thought I would talk about a pretty cool class in XNA called GameComponent and it.... Read More >
I have been reading Steering Behaviors For Autonomous Characters by Craig Reynolds and after several reads I have decided to try to implement it in my own code and I think I am ready to explain it to .... Read More >
2009
02-17
02-17
XNA Series – A Simple Particle System
Sometimes you need to create a an effect like smoke or an explosion. This is when you can turn to a particle system. You can think of a particle system as an emitter. It emits points on given velociti.... Read More >
2009
02-17
02-17
XNA Series – Refactoring GameObject
By now, our GameObject and GameAgent classes are getting out of hand, we have kept expanding them and now they are not very cohesive. There are several problems I see as I look at the code in front of.... Read More >
To continue with our modular AI discussion, we will first look at a "Flee" operation. Fleeing is the opposite of seeking. Rather than turning towards the current position of an object and moving forwa.... Read More >
2009
02-17
02-17
XNA Series – Modular AI – Waypoints
So in our last AI lesson we talked about 3 methods, TurnTowards, MoveForward and Seek. Where TurnTowards turned our rotation towards a point by an maximum amount, Move Forward moved us at a certain di.... Read More >