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分类目录归档:XNA
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2009
02-22
02-22
Audio Overview
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2009
02-17
02-17
XNA Series – 3d textures from Blender
A quick note, if you are exporting an object with uv images, you need to add the images to a subfolder of your Content folder called fbx (under the folder you are putting your fbx files) This is where.... Read More >
2009
02-17
02-17
XNA Series – Begining 3D – Part 1
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2009
02-17
02-17
XNA Series – Game Components
Ok, I know I said the next article would be about steering, but the next article for that topic is not ready yet, so I thought I would talk about a pretty cool class in XNA called GameComponent and it.... Read More >
I have been reading Steering Behaviors For Autonomous Characters by Craig Reynolds and after several reads I have decided to try to implement it in my own code and I think I am ready to explain it to .... Read More >
2009
02-17
02-17
XNA Series – A Simple Particle System
Sometimes you need to create a an effect like smoke or an explosion. This is when you can turn to a particle system. You can think of a particle system as an emitter. It emits points on given velociti.... Read More >
2009
02-17
02-17
XNA Series – Refactoring GameObject
By now, our GameObject and GameAgent classes are getting out of hand, we have kept expanding them and now they are not very cohesive. There are several problems I see as I look at the code in front of.... Read More >
To continue with our modular AI discussion, we will first look at a "Flee" operation. Fleeing is the opposite of seeking. Rather than turning towards the current position of an object and moving forwa.... Read More >
2009
02-17
02-17
XNA Series – Showing the Mouse
Here is a quick one for today. You may have noticed that when using your mouse with XNA that it disappears when entering the game area. This is because XNA wants you to determine what your mouse looks.... Read More >