200903-10 A星路径搜索算法入门 会者不难,A*(念作A星)算法对初学者来说的确有些难度。这篇文章并不试图对这个话题作权威的陈述。取而代之的是,它只是描述算法的原理,使你可以在进一步的阅读中理解其他相关的资料。最后,这篇文章没有程序细节。你尽可以用任意的计算机程序语言实现它。如你所愿,我在文章的末尾包含了一个指向例子程序的链接。 压.... Read More >
200903-09 http://www.wtec.org/loyola/kb/toc.htmhttp://www.singinst.org/upload/CFAI//design/generic.htmlhttp://yudkowsky.net/rational/bayeshttp://en.wikipedia.org/wiki/Friendly_artificial_intelligencehttp://www..... Read More >
200902-26 Steering Behaviors For Autonomous Characters Craig W. Reynolds Sony Computer Entertainment America 919 East Hillsdale Boulevard Foster City, California 94404 craig_reynolds@playstation.sony.com h.... Read More >
200902-23 音效 http://www.flash8.net/http://www.freesoundfiles.tintagel.net/Audio/http://www.soundsnap.com/http://www.findsounds.com/http://www.a1freesoundeffects.com/http://www.ilovewavs.com/http://streamdrag.com/h.... Read More >
200902-22 How To: Apply Attenuation and Doppler 3D Audio Effects Demonstrates how to apply attenuation and Doppler 3D positioning effects in code.IntroductionThis topic builds on How To: Apply Basic 3D Positional Ef.... Read More >
200902-22 How To: Apply Basic 3D Positional Effects to a Cue Demonstrates how to apply 3D positioning effects to cues.The XNA Framework audio system contains support for 3D audio positioning effects. It uses the.... Read More >
200902-22 How To: Change Sound Volume Levels Demonstrates how to initialize the audio engine and how to use categories to change the playback volume of a group of sounds.Categories control the so.... Read More >
200902-22 How To: Stop or Pause a Sound Demonstrates how to initialize the audio engine; load a sound bank and wave bank; and play, pause, resume, or stop a sound (called a cue).This example.... Read More >
200902-22 How To: Specify Background Music Using XACT Demonstrates how to specify sound (.WAV) files as background music. Specifying background music enables the XNA Framework to override the background m.... Read More >
200902-22 How To: Play a Sound Using XACT Demonstrates how to initialize the audio engine, load sound and wave banks, and play a sound by using a Cue object.NoteThis example assumes you alread.... Read More >