200902-17 XNA Series – Animation Part 1 Now, we may not always be using static images as our characters in our games, and sometimes we may want to have an animation, like when our character .... Read More >
200902-17 XNA – Simulating Gravity Now that we have talked a little about vectors and acceleration and such, lets put together a simple 'game' that takes a few of these things together. We will create a Game Object like we have been do.... Read More >
200902-17 XNA Sidebar – SmoothStep and Lerp Here is another bit of information for you when you are coding. There is a small class called MathHelper that you should become familiar with. It is i.... Read More >
200902-17 XNA Sidebar – Trigonometry One area that you may find yourself lacking is in the area of math. Especially when it comes to trig. In this post I want to talk a little about trig .... Read More >
200902-17 XNA Sidebar – Intro To Vector Math I am not a math wiz, but I know enough to get around. I wrote my Sidebar article on Trigonometry to explain a few concepts that people might want to k.... Read More >
200902-17 XNA Sidebar – Converting a single index into multiple I was playing around with some coding ideas and thought about this. Say you have a 5x5 grid defined in a multidimensional array int[5,5] and then you .... Read More >
200902-17 XNA – "Always…no, no…Never…forget to check your references" There is something to be said for really knowing a topic. To be able to have information at your brain's fingertips at all times makes for quick work. But realistically, there is no way for me (rather.... Read More >
200902-17 XNA Part 10 – The Sprite Sheet We have taken a little diversions with audio and collisions, but today I want to talk about a handy way to optimize your game. Up until now whenever we have wanted a sprite in our game we would just c.... Read More >
200902-17 XNA Part 9 – Pixel Based Collisions Let me start by saying that the XNA Creators Club tutorials on collisions are really good and a lot of what I have learned so far has come from them. .... Read More >
200902-17 XNA Part 8 – Simple Collisions Most games that have any kind of movement need to detect object collision. There are many levels of object collision (as I am learning) that we can detect, but to start, we will look at simple rectang.... Read More >